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Zombie Runner

Zombie Runner

Created a terrain 1000x1000.
A baked navmesh is following the player.
Helicopter rescue activated by player input.
Fully implemented day-night cycle.
I created fog, sun glare, flare and smoke particle effects.
Water with reflection AND refraction.

TileVania

TileVania

Enemy AI fits and behaves on 
ANY surface, valley or hill.
State driven camera zooms in or out
depending on the state in the animator.
Layer for pickups(coins), Hazards(spikes or water)

Glitch Garden

Glitch Garden

Single-handedly created OVER 15 animations!
Built complex project architecture with 2 categories
of defenders and attackers which behave differently.
Built a custom UserPrefs manager.

Block Breaker

Block Breaker

Implemented autoplay triggered by space.
Using particle effects for destroyed blocks.
Created 4 different types of blocks.
One type is indestructable. Doesn't affect level completion.

Laser Defender

Laser Defender

Created a formation that automatically 
respawns its enemies at runtime.
Enemies animate differently when spawning
and when fighting.
The level I created is infinite and 
scoring is added.

Bowlmaster

Bowlmaster

Created 2 different TDD scripts!
Scoring is calculated by official Bowling rules.
Ball is controlled via dragging.
Using EulerAngle to determine standing pins.

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