Current status: Not Available
Created a terrain 1000x1000. A baked navmesh is following the player. Helicopter rescue activated by player input. Fully implemented day-night cycle. I created fog, sun glare, flare and smoke particle effects. Water with reflection AND refraction.
Enemy AI fits and behaves on ANY surface, valley or hill. State driven camera zooms in or out depending on the state in the animator. Layer for pickups(coins), Hazards(spikes or water)
Single-handedly created OVER 15 animations! Built complex project architecture with 2 categories of defenders and attackers which behave differently. Built a custom UserPrefs manager.
Implemented autoplay triggered by space. Using particle effects for destroyed blocks. Created 4 different types of blocks. One type is indestructable. Doesn't affect level completion.
Created a formation that automatically respawns its enemies at runtime. Enemies animate differently when spawning and when fighting. The level I created is infinite and scoring is added.
Created 2 different TDD scripts! Scoring is calculated by official Bowling rules. Ball is controlled via dragging. Using EulerAngle to determine standing pins.